Nine Worlds: Creatures and Monsters
Can you still conquer the Nine Worlds?
Nine worlds I knew, the nine in the tree. With mighty roots beneath the mold.
From the Poetic Edda.
The battles for control of the Nineworlds become more dangerous as monsters that haunt the darkest of our legends are unleashed. No longer can the gods and leaders of the realms merely focus on domination of the worlds. They must join forces to defeat these horrors or else suffer losses and destruction at their hands. For those who find the courage and resourcefulness to take on these enemies, honour and rewards beckon, some of which may help tip the balance in the wars between the worlds.
This expansion for Nineworlds contains:
16 Monster Cards (divided into Class I and Class II), 1 Warriors' Hall Card, 8 Starting Battle Tokens,19 Class I Bonus Tokens and 31 Class II Bonus Tokens, 1 Lycanthrope Token, and Rules in English and German.
Overview of Play
The aim of the Nineworlds base game is to achieve domination by controlling as many of the individual worlds, and their world powers as possible.
The Nineworlds: Creatures and Monsters expansion introduces a new dimension where players divert some of their player stones to the fight against the monsters.
Defeat of the monsters will yield rewards .
Failure to tackle the monsters means that various players will suffer penalties with the least courageous, who have done the least to fight the monsters, treated harshly by the norns who govern the fates of all.
The key to this expansion is balancing the division of the action points between actions in the Nineworlds and engaging the monsters.
2 to 6 Players, Ages 10+, 60 to 150 Minutes.
£18 RRP
Pricing available for other regions.